Case Study 04

VR Clinical Simulation

[One-line summary: what the platform simulates, who it's for, and why VR specifically was the right medium.]

Role[Your role - e.g. researcher, developer, designer]
Stack[Engine / tools used]
Users[Who tested or used it]
Timeframe[Dates]
Problem

[The gap this project addressed]

[What's hard or risky about the clinical scenario in real life? Why can't people practise it enough currently - cost, safety, access to real patients or equipment?]

[One sharp sentence capturing the core tension - the line you'd want a recruiter to remember.]

Research

[How you understood the problem before building]

[Who did you talk to - clinicians, students, supervisors? What did you learn that shaped the design? Any existing tools or literature you looked at?]

Decisions

What I chose, and what I gave up

vr-clinical/decisions.logedit me
decided[a real trade-off you made - e.g. scope of scenario, fidelity vs. accessibility of hardware]
shipped[what actually got built / demoed]
learned[something you'd only know from building this specific thing]
User journey

[What using the simulation actually looks like]

  • [Step 1 - how a user enters the scenario]
  • [Step 2 - the key decision or action point]
  • [Step 3 - feedback or scoring, if any]
  • [Step 4 - what happens after the session]
Screenshot or short clip of the VR environment
- drop in real footage here
Architecture

[System overview]

[Brief technical overview - engine, how scenarios are authored, any backend/data logging involved.]

System diagram
- drop in a real diagram here
Reflection

What I'd do differently

[Honest reflection - what worked, what you'd change with more time or resources, and what it taught you about designing for a genuinely high-stakes, unfamiliar domain.]