VR Clinical Simulation
[One-line summary: what the platform simulates, who it's for, and why VR specifically was the right medium.]
[The gap this project addressed]
[What's hard or risky about the clinical scenario in real life? Why can't people practise it enough currently - cost, safety, access to real patients or equipment?]
[One sharp sentence capturing the core tension - the line you'd want a recruiter to remember.]
[How you understood the problem before building]
[Who did you talk to - clinicians, students, supervisors? What did you learn that shaped the design? Any existing tools or literature you looked at?]
What I chose, and what I gave up
[What using the simulation actually looks like]
- [Step 1 - how a user enters the scenario]
- [Step 2 - the key decision or action point]
- [Step 3 - feedback or scoring, if any]
- [Step 4 - what happens after the session]
- drop in real footage here
[System overview]
[Brief technical overview - engine, how scenarios are authored, any backend/data logging involved.]
- drop in a real diagram here
What I'd do differently
[Honest reflection - what worked, what you'd change with more time or resources, and what it taught you about designing for a genuinely high-stakes, unfamiliar domain.]